Clouded

I wasn't sure if this game was going to be any good, but I stuck it on my wishlist anyway because it dared to try something new. You play as a man who wakes up outside his house with no memory of how he got there, with notes written on your arm. According to the writing, you have five minutes to get to your basement. After five minutes you wake up outside again, but the writing on your arm is different now?
So yeah, I thought,
that's an interesting enough premise. A
couple of days after it came out I checked the reviews and saw it had
zero reviews. Which made me a bit sad, thinking this game is going to
be completely overlooked. It was cheap and on sale so I bought it
with the conviction that I was gonna at least give this game one
review, hopefully a positive one, to help spread the message about
it.
But...I can't really do
that. After playing this game for half an hour the conclusion I've
come to is that this is not ready to be a commercial product. I mean,
art is art, and this is art, but this feels more like portfolio work?
For starters, there's no starting screen, no menu, no options, no way
to quit the game without alt-tabbing and closing the game manually.
It's also very short, which is generally not a deal-breaker for me, but again, this feels more like a proof-of-concept than a complete game. Not that I finished it, and here's the big problem: why I couldn't finish it.
It's also very short, which is generally not a deal-breaker for me, but again, this feels more like a proof-of-concept than a complete game. Not that I finished it, and here's the big problem: why I couldn't finish it.
You spend your time
trying to solve puzzles in this game, mostly by finding and
deciphering cryptic notes. But many of the notes, as well as the
reminders written on your arm, are “handwritten” (which means
written with a mouse in some kinda basic paint program) and they're
actually indecipherable, unreadable. I mean, I like a messy,
handwritten aesthetic, but you can't let form trump function, and
when your secret codes can't be read, yeah, you're crossed that
line.
From what I played of the game though, I think I'd still feel disappointed paying for it even if it didn't have that hurdle, and I had been able to finish it. Because again, it doesn't feel like a commercial product, it feels like an experiment, a practice run.
From what I played of the game though, I think I'd still feel disappointed paying for it even if it didn't have that hurdle, and I had been able to finish it. Because again, it doesn't feel like a commercial product, it feels like an experiment, a practice run.
Developer, if you're
reading this, as a starting out project, this is great, and I hope
you keep it up. But I do think trying to sell this on steam was a
misstep. Maybe stick it up on itch.io for free just to show it off.
But what do I know? I'm just an opinionated consumer. I absolutely do
think artists deserve to be paid for their work. But if you take your
half-finished practice paintings to market, you can't really expect
people to buy them.
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