Orwell and Orwell: Ignorance is Strength
Orwell and it's sequel, Ignorance is Strength, are a sort of mystery puzzle where you spy on people
through their social media, emails, phone calls, and other electronic
communication.
The plot is that there has been a
terrorist bombing in The Nation and you're part of a new taskforce
with basically unchecked powers to investigate anyone the system
flags as linked (however tangentially) to the crime. The game does
its best to make these powers feel Orwellian and dystopian, but half
the information you gather is public and the other half is obtainable
in the real world with a warrant, so the moral message that these
powers are inherently bad or have gone too far lacks some oomph.
The first game I give points to for
doing something different. Most spy games involve shooting and
sneaking, not poring over documents and listening in on
conversations. It is voyeuristic, and fun. The second game though, I
can't really give those same points for originality. It's basically
the same game again, with a slightly different plot, and an added
game mechanic (leaking misleading stories to the media) which isn't
implemented very well.
Theoretically a sequel to a good game
that is just more of the same should be fine. But I was more
forgiving of the first game's mistakes, hoping that they'd learn what
didn't work and improve their storytelling for the sequel.
Unfortunately it felt a bit slapped together and in the end didn't
make a lot of sense. For example, new pages of information into the
suspects past opening up for no discernible reason. Like, that
webpage is 5 years old, why couldn't I read that at the start? There
was one big plot hole I was waiting all game to have resolved or at
least mentioned, but no luck.
So, final verdict. If a mystery game
where you read through people's facebook sounds interesting to you,
give Orwell a go. It's not perfect, but it's quite a good attempt, and it's
trying something new. The sequel you can safely skip.
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