Dungreed
I feel a bit hesitant
to review a game that's still being updated, but in the end that's
the risk that developers take if they release a game that's
unfinished. None of my complaints are about bugs anyway.
But before I get into
my complaints, let's start at the beginning. Dungreed is a
side-scrolling platformer rogue-like. So, for those who might not
know what that means it's basically like those
old Mario games. Except in this case it's also a rogue-like, so death
restarts you and each time you play the layout is different. It calls itself
“inspired by Rogue Legacy”, which is also a side-scrolling
platformer rogue-like, and the resemblance is noticeable. They even
have a similar pixel art style. It is different enough to be it's own
beast though.
In Dungreed you play as
a wandering adventurer, who is helping a town where a random dungeon
popped out of the ground and sucked all the people into it. The lower
you go, the more villagers you rescue, and they can each help you
when you're back in town. The first one is the only one that's really
important though, the one that trains you and allocates your skill
points. The rest of them don't meaningfully add anything to the game,
which is a shame.
Also a shame is the training that you do. It has five different aspects you can level up: Strength, Agility, Defence, Mysticality and Greed (I think that's correct, don't quote me). Unfortunately, I got to level 30 maxing out defence and greed. But at level 30 it won't let you level up any more. That's when I went online and discovered that apparently there is only one build (that is, how you “build” your character with stats) that you can actually win the game with, and that's Agility. Now, that doesn't mean all my time was wasted, as you can re-allocate your skills with no issue. But it undermines the whole concept of having different skills you can level up if only one of them is actually usable. You may as well cut out the illusion of choice altogether and make levelling up an automatic affair.
Also a shame is the training that you do. It has five different aspects you can level up: Strength, Agility, Defence, Mysticality and Greed (I think that's correct, don't quote me). Unfortunately, I got to level 30 maxing out defence and greed. But at level 30 it won't let you level up any more. That's when I went online and discovered that apparently there is only one build (that is, how you “build” your character with stats) that you can actually win the game with, and that's Agility. Now, that doesn't mean all my time was wasted, as you can re-allocate your skills with no issue. But it undermines the whole concept of having different skills you can level up if only one of them is actually usable. You may as well cut out the illusion of choice altogether and make levelling up an automatic affair.
So that was the point
that I gave up on the game. I was about 19 hours into the game when I
found out my whole playstyle was wrong. If there'd been enough else
going on I might have stuck around, learned the “right” way to
play, and actually finished the game. But the game feels...a bit
empty? A bit shallow? I feel confident that I'm not missing out on
much by giving up at this point.
My verdict, it's okay
but not special. I think Rogue Legacy does a better job of everything
this game tries to do. Uh, good points are the graphics are quite
cute. I'd never seen a lizard-man in a hoodie before, and that was
cool. But in the end I give this 2/5 stars. Not worth your
time/money.
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