Don't Make Love
I wanted to start this
review off with a rant about video games as art. But after thinking
it over for a while, I don't think it's necessary. Most people these
days recognise that video games both contain art, and are an art form
in and of themselves. But if I was going to argue the point, this
game would be a great example.
In Don't Make Love, you
play as a praying mantis. You can be either the male or the female,
but
either way the goal is the same. You have to have a difficult
conversation with your partner about your future together.
There is no set win
condition for this game. You can lose, if you upset your partner too
much and end things badly, I think that counts as a lose condition.
But the three main options are: you decide your relationship is
unsustainable, decide to stay together without sex, or risk death and
give in to your instincts. There's no right answer here, it's all
about talking it through together.
To that extent, the
mechanics of the game work quite well. You're not given multiple
choice answers like most dialogue in games. This game requires you to
type up your own original answers and responses. It really helps make
you feel like you're really there, having this difficult discussion
about your relationship. Of course, it's a bit limited in how much it
“understands” of what you've written. But I think it gets enough
right that you can role-play your way through it and ignore the few
times it makes mistakes. I was pleasantly surprised at how well it
worked. One time I typed to my partner “Let's go to the river”
and she replied with “I don't want to go to the river, I want to
stay here and talk with you.” Which was quite cool.
The game is quite
short, you can finish it in about half an hour. But really, you
wouldn't want it to go much longer than that, because it's a tough
conversation you're having, and it's not exactly in the realm of fun.
But you can play more than once, and get a different perspective by
playing as the opposite sex. Or just try out different things to say
and see if you can unlock all the achievements. I've played it four
times and that feels like enough. Maybe I'll come back to it
later.
So, the verdict. Firstly, this game absolutely gets points for originality. Whoever came up with the concept for this game, bravo. I feel like I should take points away for the fact that it's not something you want to keep playing, but...as an art piece I don't know if that's truly necessary. Sometimes art just makes you uncomfortable and that's all it's supposed to do. I don't think I can really give this one a rating. I'll just say, if you're interested in the idea of games as art, or if this strange concept sounds at all appealing, it really is worth checking out. It's seven dollars.
So, the verdict. Firstly, this game absolutely gets points for originality. Whoever came up with the concept for this game, bravo. I feel like I should take points away for the fact that it's not something you want to keep playing, but...as an art piece I don't know if that's truly necessary. Sometimes art just makes you uncomfortable and that's all it's supposed to do. I don't think I can really give this one a rating. I'll just say, if you're interested in the idea of games as art, or if this strange concept sounds at all appealing, it really is worth checking out. It's seven dollars.
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